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	<title>Designer. Developer. D&#039;Awesome.</title>
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	<link>http://joestramaglia.com</link>
	<description>Joe Stramaglia Dev</description>
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		<title>Graduation Successful</title>
		<link>http://joestramaglia.com/?p=164</link>
		<comments>http://joestramaglia.com/?p=164#comments</comments>
		<pubDate>Wed, 05 Dec 2012 06:31:57 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Site News]]></category>

		<guid isPermaLink="false">http://joestramaglia.com/?p=164</guid>
		<description><![CDATA[So it seems the Gods of Education have granted me a kindness in that my undergraduate studies are now officially over. (Hurray!) This does not mean the end of learning though, in fact it means the beginning of even more learning. Now my enrichment is almost completely on my own terms, so my time will &#8230;]]></description>
			<content:encoded><![CDATA[<p><strong>So it seems the Gods of Education have granted me a kindness in that my undergraduate studies are now officially over. (Hurray!) This does not mean the end of learning though, in fact it means the beginning of even more learning. Now my enrichment is almost completely on my own terms, so my time will be spent enhancing my craft and developing cool side projects while working towards developing a career. This is an exciting, albeit frightening, step into the fold of the &#8220;real world&#8221; (though I consider myself a long time resident).</strong></p>
<p><strong>For the blog, I plan on instituting some new sections &#8211; a Level Design section is in the works featuring some of the cool levels I have built and intend to build. I&#8217;ll also begin listing some of the projects I am currently working on (whatever I can list about them anyways). In addition to those features I also intend to start a series of game idea posts as well as general writing musings. So if you&#8217;re interested in some of the stuff in my head be prepared to be given the keys.</strong></p>
<p><strong>Another feature I have been toying with is the inclusion of an entire game design featurette in which I will design an idea into full pre-production beauty and chronicle all the steps along that path &#8211; including the mistakes and how I solve these problems. I figure that this will give the world a better insight into my psyche and design philosophies as well as helping me get a very documented exhibition of my talent. This idea is sort of on the back burner though compared to the other sections. We&#8217;ll see how it goes.</strong></p>
<p><strong>Till then, onward!</strong></p>
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		<title>Mechanice</title>
		<link>http://joestramaglia.com/?p=147</link>
		<comments>http://joestramaglia.com/?p=147#comments</comments>
		<pubDate>Mon, 27 Aug 2012 19:44:48 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Game Dev]]></category>

		<guid isPermaLink="false">http://joestramaglia.com/?p=147</guid>
		<description><![CDATA[Featured at SIGGRAPH 2012 by DePaul and will be at ISMAR 2012 Also a main entrant in IGF 2013 Mechanice emerged from one of a bunch of small prototype toys DePaul students and I made in an effort to invent simple but appealing play mechanics with AR. We discovered that investigating virtual hidden content around &#8230;]]></description>
			<content:encoded><![CDATA[<p><strong>Featured at SIGGRAPH 2012 by DePaul and will be at ISMAR 2012<br />
Also a main entrant in IGF 2013</strong></p>
<p><strong><span id="more-147"></span>Mechanice emerged from one of a bunch of small prototype toys DePaul students and I made in an effort to invent simple but appealing play mechanics with AR. We discovered that investigating virtual hidden content around the surface of a physical cube with a handheld device was fun and intuitive to do. To enable a richer interaction and leverage more of the affordances of AR, we developed the toy into a game in which the player could not only inspect but transform and push the virtual cubes around the physical cube.</strong></p>
<p><center><iframe src="http://www.youtube.com/embed/B_Ns_gBiutQ" frameborder="0" width="560" height="315"></iframe></center></p>
<p><strong>My involvement on the project consisted mostly of designing how the game would play with the AR cube and worked together with some other designers in the initial conceptual gameplay and context. After the busywork with design was handled and the game was underway I also took up graphical designing on the game as well. I was the only designer left on the project through the last stretch though, in charge of whatever little things needed to be polished to get it out the door.</strong></p>
<p><strong>This project took about 3 months of actual development, though hardly full time, after a few months of prototypes and general learning with how to use Augmented Reality solutions. It was developed in Unity and will likely be seen on app stores in the near future.</strong></p>
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		<title>Summer Projects</title>
		<link>http://joestramaglia.com/?p=116</link>
		<comments>http://joestramaglia.com/?p=116#comments</comments>
		<pubDate>Wed, 27 Jun 2012 00:24:26 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Site News]]></category>

		<guid isPermaLink="false">http://joestramaglia.com/?p=116</guid>
		<description><![CDATA[As summer begins, some new projects and some old projects finishing are on the horizon. I&#8217;ll soon be unveiling another cool game I&#8217;ve been working on over the past few months as part of an independent study that is a mobile based augmented reality game (it&#8217;s pretty cool!) and a new game is spinning up &#8230;]]></description>
			<content:encoded><![CDATA[<p><strong><span id="more-116"></span>As summer begins, some new projects and some old projects finishing are on the horizon. I&#8217;ll soon be unveiling another cool game I&#8217;ve been working on over the past few months as part of an independent study that is a mobile based augmented reality game (it&#8217;s pretty cool!) and a new game is spinning up that I&#8217;ve wanted to work on for essentially a year. All that on top of a couple online courses and a full time job means still no sleep, but hey &#8211; sleep is for the dead.</strong></p>
<p><strong>Here&#8217;s to hoping for a successful summer. Stay cool everyone.</strong></p>
<p><strong>~Joe</strong></p>
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		<title>Capstone Finished!</title>
		<link>http://joestramaglia.com/?p=108</link>
		<comments>http://joestramaglia.com/?p=108#comments</comments>
		<pubDate>Fri, 08 Jun 2012 23:51:16 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Site News]]></category>

		<guid isPermaLink="false">http://joestramaglia.com/?p=108</guid>
		<description><![CDATA[As I sit here, currently the capstone showcase is underway. This marks the final step in the completion of Suits (or at the very least for college credit). It was a great experience, and I learned a ton. I&#8217;ll be posting up a formal post mortem on the game as well as some of my &#8230;]]></description>
			<content:encoded><![CDATA[<p><strong><span id="more-108"></span>As I sit here, currently the capstone showcase is underway. This marks the final step in the completion of Suits (or at the very least for college credit). It was a great experience, and I learned a ton. I&#8217;ll be posting up a formal post mortem on the game as well as some of my design processes involved in the coming week.</strong></p>
<p><strong>Thanks for stopping by, I am going to be making these updates a tad more frequent over the summer especially as I roll into any summer projects that may occur.</strong></p>
<p><strong>~Joe</strong></p>
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		<title>Suits</title>
		<link>http://joestramaglia.com/?p=45</link>
		<comments>http://joestramaglia.com/?p=45#comments</comments>
		<pubDate>Fri, 08 Jun 2012 10:03:28 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Game Dev]]></category>

		<guid isPermaLink="false">http://joestramaglia.com/?p=45</guid>
		<description><![CDATA[Consider the Capstone bar raised:Suits is my senior capstone project a built in UDK, developed with 7 other students.  The game basically does what no one has taken the time to do yet &#8211; make a game that which emulates the experience of creating a successful heist in a Casino. If I were to give &#8230;]]></description>
			<content:encoded><![CDATA[<p><strong>Consider the Capstone bar raised:<span id="more-45"></span>Suits is my senior capstone project a built in UDK, developed with 7 other students.  The game basically does what no one has taken the time to do yet &#8211; make a game that which emulates the experience of creating a successful heist in a Casino. If I were to give it an X Statement, I would say &#8220;Think Ocean&#8217;s Eleven, the game.&#8221; This Co-Op Con game sets you and some other players up against one of the most difficult to pull off heists imaginable, and you have to use whatever tools you find available to you to make this happen. It&#8217;s sort of like a giant puzzle, with several layers to get past. The genre would be &#8220;First Person Cooperative Stealth&#8221;, you need to work as a team to be able to get in and get out with the prize alive. You can find out more information as well as download the game at <a href="http://glasshalfmiddle.elementfx.com">http://glasshalfmiddle.elementfx.com</a></strong></p>
<p><strong>My involvement on this project was working with the other designers on Gameplay and Level creation, Visual Design direction, and a majority of time spent on UI Design / Development using Scaleform 4. (As well as integrating many of the opening scenes and finishing touches on the game to give it a full game feeling).</strong></p>
<p><strong>Below is a trailer and a gameplay video of this game in its most current state.</strong></p>
<p><center><iframe src="http://www.youtube.com/embed/EbibOiONvMM" frameborder="0" width="560" height="315"></iframe></p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/0k0hITv-ZCw" frameborder="0" allowfullscreen></iframe></center></p>
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		<title>On the way to GDC</title>
		<link>http://joestramaglia.com/?p=86</link>
		<comments>http://joestramaglia.com/?p=86#comments</comments>
		<pubDate>Sun, 04 Mar 2012 12:47:06 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Site News]]></category>

		<guid isPermaLink="false">http://joestramaglia.com/?p=86</guid>
		<description><![CDATA[I updated the site with as much as I could and I am now on my way departing to GDC 2012. I&#8217;m super excited to meet and greet other developers and learn from some of the best in the business &#8211; this next week is going to be crazy awesome. Be sure to check out &#8230;]]></description>
			<content:encoded><![CDATA[<p><strong><span id="more-86"></span>I updated the site with as much as I could and I am now on my way departing to GDC 2012. I&#8217;m super excited to meet and greet other developers and learn from some of the best in the business &#8211; this next week is going to be crazy awesome. Be sure to check out the game info I put up by clicking on &#8220;<a href="http://www.joestramaglia.com/?cat=5">Game Dev</a>&#8221; below. Thanks for visiting once again, will be updating more with news from GDC!</strong></p>
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		<title>B&#8217;ak&#8217;tun</title>
		<link>http://joestramaglia.com/?p=42</link>
		<comments>http://joestramaglia.com/?p=42#comments</comments>
		<pubDate>Sun, 04 Mar 2012 11:05:35 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Game Dev]]></category>

		<guid isPermaLink="false">http://joestramaglia.com/?p=42</guid>
		<description><![CDATA[1st Place winner in Project Nightlight 2012 2nd Place winner Judge&#8217;s Choice Global Game Jam 2012 at DePaul University B&#8217;ak&#8217;tun, which is a Mayan word for a specific cycle of days (the 13th cycle will be complete on December 21st!) is where this game about life, sacrifice, and rebirth gets its name. In this autorunner &#8230;]]></description>
			<content:encoded><![CDATA[<p><strong>1st Place winner in Project Nightlight 2012</strong><br />
<strong> 2nd Place winner Judge&#8217;s Choice Global Game Jam 2012 at DePaul University</strong></p>
<p><strong><span id="more-42"></span></strong></p>
<p><center><a href="http://joestramaglia.com/wp-content/uploads/2012/03/screenshot1.jpg"><img class="alignnone size-full wp-image-77" title="screenshot1" src="http://joestramaglia.com/wp-content/uploads/2012/03/screenshot1.jpg" alt="" width="719" height="406" /></a></center><strong>B&#8217;ak&#8217;tun, which is a Mayan word for a specific cycle of days (the 13th cycle will be complete on December 21st!) is where this game about life, sacrifice, and rebirth gets its name. In this autorunner style romp you play as a butterfly roaming free and committing as much suicide as possible &#8211; why? Because you are not just butterfly, but also a phoenix-like god whose deathly ashes bring life to the wasteland below you. As this deity you must give your infinite life to infinite death to bring up your finite score which comes from your contribution to nature. The difference between this game and other autorunners is that your mission as this butterfly is to seek out the hazards and be hit by them while avoiding things that slow you down &#8211; if you hit too many non-deadly obstacles the adventure is over. It&#8217;s fairly face paced and currently in a beta status while we seek out our options for creating it on other platforms and scheduling it for a full release.</strong></p>
<p><center><a href="http://joestramaglia.com/wp-content/uploads/2012/03/screenshot2.jpg"><img class="alignnone size-full wp-image-78" title="screenshot2" src="http://joestramaglia.com/wp-content/uploads/2012/03/screenshot2.jpg" alt="" width="719" height="406" /></a></center><strong>Some features it includes are:</strong></p>
<ul>
<li><strong>A mesoamerican artyle complimented by an entire score of building music depending on your current power level.</strong></li>
<li><strong>Procedural obstacle placement with some serious design intent (thus not completely random).</strong></li>
<li><strong>Face paced but whimsical gameplay.</strong></li>
</ul>
<p><strong>This game originated from a concept at Global Game Jam 2012 amongst myself and some peers. We developed a majority of the current beta in those 48 hours and won second place for the Judge&#8217;s pick, we added some tweaks to art and fixed a few bugs and submitted it for Project Nightlight 2012, a game development competition held yearly at DePaul and won.</strong></p>
<p><strong>My role on this project was that of Lead Designer (I was the only game designer for that matter), and officially Team Lead for the Game Jam event &#8211; whether or not I maintain that status for this title depends on future factors. We plan on getting this game released potentially on some mobile platforms. </strong></p>
<p>&nbsp;</p>
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		<title>Dubstep Penguins: We Wuv Wub</title>
		<link>http://joestramaglia.com/?p=52</link>
		<comments>http://joestramaglia.com/?p=52#comments</comments>
		<pubDate>Sun, 04 Mar 2012 11:01:19 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Game Dev]]></category>

		<guid isPermaLink="false">http://joestramaglia.com/?p=52</guid>
		<description><![CDATA[Dubstep Penguins: We Wuv Wub is 2.5D Action Platformer that places you in the shoes (or flippers rather) of a cute little penguin named &#8220;Wub&#8221;. Wub discovers a pair of headphones and a set of speakers on the shores of Antarctica and his ears are blessed by the sound of Dubstep, which then prompts him to spread &#8230;]]></description>
			<content:encoded><![CDATA[<p><strong><span id="more-52"></span>Dubstep Penguins: We Wuv Wub is 2.5D Action Platformer that places you in the shoes (or flippers rather) of a cute little penguin named &#8220;Wub&#8221;. Wub discovers a pair of headphones and a set of speakers on the shores of Antarctica and his ears are blessed by the sound of Dubstep, which then prompts him to spread the love as much as possible. Using the heavy bass as a propellant you fly Wub around the world indoctrinating other penguins and fighting off polar bears. In this game there is no &#8220;defeating&#8221; enemies, you show your enemies how awesome your music is and they become part of your group of fans following you throughout the level.</strong></p>
<p><center><iframe src="http://www.youtube.com/embed/nNqE6-IZXAY" frameborder="0" width="550" height="310"></iframe></center></p>
<p><strong>This game was created by 5 people including myself over the course of about 8 weeks using the Unity engine. </strong></p>
<ul>
<li style="font-weight: bold;"><strong>Fast paced  difficult to master flying.</strong></li>
<li style="font-weight: bold;"><strong>Awesome dubstep soundtrack.</strong></li>
<li><strong>Cute, eclectic adventure.</strong></li>
</ul>
<div>
<p><strong><strong>There was a great deal more imagined for this game that was never fully developed, I would like to revisit the concept someday in the future though as I feel it has a lot of potential.</strong></strong><strong>You can try the game out by <a href="http://www.joestramaglia.com/WeWuvWub_Beta.zip">downloading it here. </a></strong></p>
</div>
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		<title>Mack Vs. Windows</title>
		<link>http://joestramaglia.com/?p=47</link>
		<comments>http://joestramaglia.com/?p=47#comments</comments>
		<pubDate>Sun, 04 Mar 2012 10:59:41 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Game Dev]]></category>

		<guid isPermaLink="false">http://joestramaglia.com/?p=47</guid>
		<description><![CDATA[IGF 2012 Student Entrant IndieCade 2012 Entrant  In Mack vs. Windows you play as one of the world’s worst (and clumsiest) interns, Mackenzie, at a science facility filled with all sorts of gadgets to destroy the universe. In a freak fetching accident she blows up the universe. Now it’s up to her to avoid the &#8230;]]></description>
			<content:encoded><![CDATA[<p><strong>IGF 2012 Student Entrant<br />
IndieCade 2012 Entrant </strong></p>
<p><strong><span id="more-47"></span></strong></p>
<p><center><iframe src="http://www.youtube.com/embed/aEFQJxR472A" frameborder="0" width="550" height="310"></iframe></center></p>
<p><strong>In Mack vs. Windows you play as one of the world’s worst (and clumsiest) interns, Mackenzie, at a science facility filled with all sorts of gadgets to destroy the universe. In a freak fetching accident she blows up the universe. Now it’s up to her to avoid the blame of this horrendous event by escaping her boss’ reprimand.</strong></p>
<p><strong>Shift, Slam, and Slide windows around on the screen to solve puzzles and get to the exit. Use the force of the dodgy physics of this broken universe to smash your way to victory in this 2.5D Puzzle Platform adventure about shifting blame, silly science, and super jumps.</strong></p>
<p><strong>I almost feel bad about using the same text as the <a href="http://www.mackvswindows.com">other website</a> but I wrote it so I suppose I can steal that. This game I felt had a lot of promise and unfortunately it did not garner much attention from the IGF unlike the previous two DGE teams, but hey there is always next year. The game was a success in my opinion. On this project I wore many hats, I was Team Lead and Lead Designer. It was one of the largest productions I have worked on with nearly 20 people working on the project. If you&#8217;d like to play it you can download it on the website I linked earlier, <a href="http://www.mackvswindows.com">oh look I did it again.</a></strong></p>
<p><strong><br />
</strong></p>
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		<title>Temporary Site</title>
		<link>http://joestramaglia.com/?p=1</link>
		<comments>http://joestramaglia.com/?p=1#comments</comments>
		<pubDate>Sat, 25 Feb 2012 21:05:46 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Site News]]></category>

		<guid isPermaLink="false">http://joestramaglia.com/?p=1</guid>
		<description><![CDATA[While the interactive version of the site is still under development I&#8217;ve decided to go ahead and make a WordPress to fill in the void (So that there&#8217;s not just a resume sitting on a page) That way I&#8217;ll be able to have all my projects on display for people receiving my business card at &#8230;]]></description>
			<content:encoded><![CDATA[<p><strong><span id="more-1"></span>While the interactive version of the site is still under development I&#8217;ve decided to go ahead and make a WordPress to fill in the void (So that there&#8217;s not just a resume sitting on a page) That way I&#8217;ll be able to have all my projects on display for people receiving my business card at GDC.</strong></p>
<p><strong>Thanks a lot for visiting, and stay tuned &#8211; I&#8217;ll be making that interactive version up and running hopefully by the end of April if not March.</strong></p>
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